Memory Mayhem
Posted on April 1, 2011
This was my first attempt at a Flash game. You can play it over at Kongregate here:
http://www.kongregate.com/games/TackleMcClean/memory-mayhem
The end result is a frantic "match two of the same cards" type of memory game. Seriously, you need to have a speedrun attitude when you're playing this if you want to get a good score.
It was a ton of fun to make, especially so considering I got to use both my coding and music skills. This time I used a Yamaha Motif ES-rack synth module for all the music.
Production highlights:
- Learning and using PureMVC as the framework of choice.
- Playing more with the FLiNT particle engine for all the bomb effects.
- Learning tons and tons of stuff about the Flash game developer community, specifically about FGL.
In hindsight I realize using PureMVC for something such as this is perhaps not the best tool for the job. I actually decided to make the game to have a reason to learn PureMV.
If I would remake the game today then? I would choose Robotlegs. Paired with Signals, that framework is a joy to work with. Much less bulk than PureMVC in my opinion. Still, PureMVC was pretty nice to work with as well! Beats cowboy coding any day.
Let me know in the comments what rating you get! Oh, and please don't take the wording of the ratings too literally (unless you get Expert and above).
Posted in
games,
portfolio |
Tagged
crazy circus music,
design,
FGL,
flash,
FLiNT particle system,
hectic gameplay,
Kongregate,
Memory Mayhem,
music for games,
PureMVC,
Robotlegs