<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Karl Macklin, blog and portfolio</title>
	<atom:link href="http://www.karlmacklin.com/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://www.karlmacklin.com</link>
	<description>blog</description>
	<lastBuildDate>Tue, 06 Sep 2011 17:59:56 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1</generator>
	<item>
		<title>Comment on FLuNK &#8211; FLiNT Particles in FlashPunk by Makoto</title>
		<link>http://www.karlmacklin.com/flunk-flint-particles-in-flashpunk#comment-12</link>
		<dc:creator>Makoto</dc:creator>
		<pubDate>Tue, 06 Sep 2011 17:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.karlmacklin.com/?p=371#comment-12</guid>
		<description>FLuNK is coming in very handy for my current project, thank you.  I am slowly wrapping my head around how you managed it and have already created a class to have animated particles via FP&#039;s Spritemap class.
I have noticed some odd behaviors though, do you still monitor the thread on the FlashPunk forums?</description>
		<content:encoded><![CDATA[<p>FLuNK is coming in very handy for my current project, thank you.  I am slowly wrapping my head around how you managed it and have already created a class to have animated particles via FP's Spritemap class.<br />
I have noticed some odd behaviors though, do you still monitor the thread on the FlashPunk forums?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FLuNK &#8211; FLiNT Particles in FlashPunk by Karl Macklin</title>
		<link>http://www.karlmacklin.com/flunk-flint-particles-in-flashpunk#comment-11</link>
		<dc:creator>Karl Macklin</dc:creator>
		<pubDate>Tue, 06 Sep 2011 09:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.karlmacklin.com/?p=371#comment-11</guid>
		<description>A few reasons:

- I wanted to learn it to compare.
- The community seemed more active.
- I wanted to see if it would solve my problems with choppy graphics, but that turned out to be Flash itself and it can&#039;t be remedied unfortunately.
- Someone made a cool displacement effect for Flixel which I wanted to take advantage of.

So far though, I see good use for both frameworks!
Hope you get some use out of FLuNK.</description>
		<content:encoded><![CDATA[<p>A few reasons:</p>
<p>- I wanted to learn it to compare.<br />
- The community seemed more active.<br />
- I wanted to see if it would solve my problems with choppy graphics, but that turned out to be Flash itself and it can't be remedied unfortunately.<br />
- Someone made a cool displacement effect for Flixel which I wanted to take advantage of.</p>
<p>So far though, I see good use for both frameworks!<br />
Hope you get some use out of FLuNK.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FLuNK &#8211; FLiNT Particles in FlashPunk by Makoto</title>
		<link>http://www.karlmacklin.com/flunk-flint-particles-in-flashpunk#comment-10</link>
		<dc:creator>Makoto</dc:creator>
		<pubDate>Mon, 05 Sep 2011 21:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.karlmacklin.com/?p=371#comment-10</guid>
		<description>This is very cool indeed as I just started out with FlashPunk and found it&#039;s native particle system lacking.
Curious to why you shifted to Flixel?</description>
		<content:encoded><![CDATA[<p>This is very cool indeed as I just started out with FlashPunk and found it's native particle system lacking.<br />
Curious to why you shifted to Flixel?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FLuNK &#8211; FLiNT Particles in FlashPunk by Karl Macklin</title>
		<link>http://www.karlmacklin.com/flunk-flint-particles-in-flashpunk#comment-8</link>
		<dc:creator>Karl Macklin</dc:creator>
		<pubDate>Sat, 25 Jun 2011 22:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.karlmacklin.com/?p=371#comment-8</guid>
		<description>You&#039;re welcome!

Pretty soon after making this I (perhaps unfortunately) switched focus to Flixel, and I&#039;m currently working on extending it for some other features. What I&#039;m saying is that there may not be any more updates on this coming from me any time shortly.</description>
		<content:encoded><![CDATA[<p>You're welcome!</p>
<p>Pretty soon after making this I (perhaps unfortunately) switched focus to Flixel, and I'm currently working on extending it for some other features. What I'm saying is that there may not be any more updates on this coming from me any time shortly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FLuNK &#8211; FLiNT Particles in FlashPunk by Ryan Bosinger</title>
		<link>http://www.karlmacklin.com/flunk-flint-particles-in-flashpunk#comment-7</link>
		<dc:creator>Ryan Bosinger</dc:creator>
		<pubDate>Fri, 24 Jun 2011 23:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.karlmacklin.com/?p=371#comment-7</guid>
		<description>Very cool.  I was about to start doing this myself but I think what you have here will be a good headstart.  Thanks!</description>
		<content:encoded><![CDATA[<p>Very cool.  I was about to start doing this myself but I think what you have here will be a good headstart.  Thanks!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

