Posted on August 13, 2011
I've made yet another tutorial, this time in screencast form.
The topic is Signals. The approach and manner of the video is very beginner friendly, so if you've recently gotten into OOP and want to expand your knowledge it'll be good for you! Regardless of whether or not you end up using it or not.
Tutorial hosted here.
Posted on April 25, 2011
I started dabbling in FlashPunk and felt a need for more advanced particles, so "FLuNK" was born!
First version is guaranteed to have shortcomings (bugs etc), but it should be enough to get you started.
I've made two renderers, the EntityRenderer which shows particles as FlashPunk Entity objects, and the GraphicRenderer which draws everything in a single Graphic. Or rather, the renderer itself extends Graphic and draws upon FlashPunks BitmapData in the update method.
Obviously the GraphicRenderer is faster, but not by very much. Check out the demo for comparison. The EntityRenderer allows you to check collisions, and that's cool so you might want to use both depending on the situation.
Worth noting:
- Obviously anything 3D from FLiNT has not been accounted for.
- Since collision with rotated entities in FlashPunk is tricky in itself (just found the forum threads), this has been left alone.
- Actions/activities that regard the mouse obviously doesn't work the same (or at all).
Possible planned updates:
- Support for the simple display objects in FLiNT (RadialDot etc..).
- Support for things like Particle2DUtils.createRectangleParticlesFromBitmapData();
This is required in making exploding images and such.
- Initializers that take multiple images and weighted arrays, much like the FLiNT implementation.
Check the demo below. Download:
- FLuNK v0.2 — Only the necessary classes.
- FLuNK v0.2 — Full source of demo, including todays latest FLiNT & FlashPunk.
* This is now updated from v0.1 to v.02, sorting out a memory leak bug in the EntityRenderer. Demo below now reflects that as well.
It's a FlashDevelop project. Code is hopefully straightforward enough for you to grasp.
Read more about FlashPunk here.
Read more about FLiNT Particles here.
Posted on April 10, 2011
There's a nice little site called ubiktune.org run by C-Jeff. The site is a netlabel with tons of free awesome music (check out SOUNDSHOCK: FM FUNK MADDNESS!! for example).
C-Jeff does music too, which also is awesome. On the album Autumntunes the last song is "Last Minutes of Autumn" by C-Jeff. When I heard it I instantly fell in love with the loose feel in the timing of the lead melody, so I set out to learn how to play it on guitar.
After experimenting with taping my iPhone to my Schecter, this was the result:
Posted on April 1, 2011
This was my first attempt at a Flash game. You can play it over at Kongregate here:
http://www.kongregate.com/games/TackleMcClean/memory-mayhem
Continue reading »
Posted in
games,
portfolio |
Tagged
crazy circus music,
design,
FGL,
flash,
FLiNT particle system,
hectic gameplay,
Kongregate,
Memory Mayhem,
music for games,
PureMVC,
Robotlegs |
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Posted on February 2, 2011
One of Sweden's largest daily newspaper — Aftonbladet — has door-to-door sellers in ages 13 and up. I was part of a larger team at Delorean, and we developed a community for these kids, integrated as a Facebook application.
The application/community is a hub for the sellers with a status section, forum, live chat, community event listing and more.
My role was to build a custom forum from scratch, build and integrate a comment rating system and also develop some back end admin sections, among other things.
Posted on January 2, 2011
One day some years ago I was playing around with a 'harpsichordish' synth and simultaneously felt the urge to make an 80's synth pop song.
This was the result.
Warning: while the song doesn't contain explicit lyrics, it is explicitly sung; not by a singer, but me.
Enjoy. Continue reading »
Posted on August 31, 2010
Me and one of my colleagues at Delorean were given the task of producing a Flash campaign site for Swedish running shop Löplabbet (translates to "the running lab").
Check out the site here (it's in Swedish).
Continue reading »
Posted on August 27, 2010
Another job we did at Delorean was creating a Facebook application for 'De Rödgröna' — the red/green political party alliance in Sweden for the 2010 government election.
My role was to create a profile picture watermarker in Flash. Continue reading »
Posted on August 5, 2010
UFO: Alien Invasion is an open source effort to remake the good old UFO: Enemy Unknown.
I did one of the Geoscape theme tracks. It's a very moody, dreamy, foreboding evil type of track. Enjoy! Continue reading »
Posted on August 2, 2010
When I did the RIT (Recording Institute of Technology) program at Musicians Institute in Hollywood, one of our tasks was adding and editing audio for existing video clips.
From the get go this was a completely silent clip, so my work consisted of both editing the sound effects plus writing some custom orchestral music. Oh, and please try to look past the very crappy voice overs! Continue reading »